Doing/undoing gender with the girl gamer in high-performance play / Emma Witkowski

Witkowski, Emma

This chapter explores the actions and experiences of women who participate in esports and high-performance cultures of play. Across networked game scenes, women are regularly framed as “girl gamers.” A stigmatising term placed on the women who play games as a high-performance practice. Through qualitative research, players and esports content producers account for how the girl gamer is lived and produced, reflecting on what the term means for their everyday participation. Inter-related pressure nodes include the ongoing negotiation of gendered embodiment in networked cultures, traditional marketing economies, and the institutional power of a male-dominated field. How the girl gamer identity is positioned and engaged with across high-performance game scenes highlights how gender modulates activity, experience, and practice across careers of networked play.

Consulter en ligne


Sélection : Zoom Esports and gaming - Books and chapters

Chargement des enrichissements...